Preview and Programme
Preview is your private monitor. Programme is the broadcast. Click a source to load it into Preview, check it, then Take.
Get into the habit of never clicking straight to Programme. The whole point of the two-monitor model is that mistakes happen in Preview where nobody sees them.
Transitions
Cut is instant. Fade is a dissolve, and the duration is yours to set. Wipe, Push and Slide are directional with a soft-edge control.
Zoom, Cube, Flip, Doors and Iris are the 3D set. Use them sparingly — one distinctive transition used at the right moment reads as production value; the same transition on every take reads as a school project.
A stinger is a short animation that covers the cut. Load your own clip and set the frame where the switch happens, or let the software generate one from your logo and brand colour.
Scenes
A scene saves an entire layout — which sources, where, at what size, with which graphics on top. Recall it in one click.
Build the show in the afternoon as a set of scenes: Opening, Single camera, Two-shot, Presentation, Closing. Then during the event you are pressing buttons rather than building layouts live.
Several Skynat Lives as one desk
Two or three people at one production, each on their own computer. The main machine runs the show; turn on its control API in Settings and read its code there. On another machine on the same network, Settings › Join another Skynat Live: pick the main machine from the list, type the code, choose the job — switching, graphics, audio, or everything.
The joined machine shows a docked desk: source buttons and Take, lower third, headline, ticker and logos, faders and mutes, and it mirrors what the main machine is doing. It is the same control API a Stream Deck uses, so nothing a companion does is a second path. Part of Skynat Live Max.
Multiview and stage display
Multiview puts every input plus Preview and Programme on one screen, for a second monitor. If you have more than three cameras, this is not optional.
Stage display is a separate output for the people on camera — countdown, the current item, and what the audience is seeing.