Practical writing about live production — the problems people actually hit, and what to do about them. Not a product blog.
We make one of these. So rather than pretend otherwise, here is where each of the main options genuinely wins — including the cases where ours is the wrong choice.
Read it →Good broadcast audio is mostly technique and processing, not expensive microphones. Here is the cheap version that actually works.
Read it →One event, two shapes, no second camera crew — and without cropping the landscape shot and hoping.
Read it →The hardware switcher is usually the biggest line on the budget, and it is the one you can most easily skip.
Read it →What you need, how the cameras get in, and how to switch between them without the audience noticing the joins.
Read it →Isolated recording is what turns a live event into editable material. Without it, every bad cut is permanent.
Read it →Restreaming services charge every month for something your own machine can do. Here is when that is worth paying for and when it is not.
Read it →Audiences forgive a soft picture. They do not forgive audio they have to strain at. Six causes, in the order they are worth checking.
Read it →Getting words on screen reliably, without a second computer and a person whispering cues across a dark room.
Read it →Six things that separate a broadcast that looks produced from one that looks like a webcam, most of which cost nothing.
Read it →The sensor in a modern phone outresolves a lot of what gets sold as a streaming camera. Here is how to get it into a production properly.
Read it →Three routes from a real camera to a live stream when there is no capture hardware in the budget.
Read it →Captions are usually sold as a per-minute service. They do not have to be, and the offline version has a privacy advantage too.
Read it →Multistreaming done properly, what it costs your machine and your connection, and when it is a bad idea.
Read it →Multi-camera production is usually described as a team sport. It does not have to be, if you prepare the right things.
Read it →An honest list, in the order the money is worth spending — and the single most expensive thing you can probably skip.
Read it →The trick every news channel uses, done properly — lighting, keying, and why most bad keys are a lighting problem.
Read it →Dropped frames, buffering and streams that die twenty minutes in — the causes, in the order they are worth checking.
Read it →Ten chapters covering the whole application, from first launch to running a live event.
Open the manualOr $19 a month. Affordable, and everything is in it — every update in the year included, nothing renews on its own. Max, with the heavy GPU features, is $599 a year or $79 a month.